Command Center
A query builder for an empire too large to click through. Pick a subject, stack filters, pick one action, apply it to every match.
The Command Center costs 150 credits for 30 days, or 10 credits for a single day, and needs a verified account. Open it from the sliders icon in the top bar. Renewing early adds the plan's days to what is left, whichever plan you pick.
The panel opens without paying. Subjects, filters, actions and the match counts all work, so you can build a query and read what it would do first. Apply is the part the rent turns on. Automation you set up through it keeps running after the subscription lapses.
Select
One subject at a time: planets, suns, black holes, or bases. Planets and suns cover the ones you own. Black holes and bases cover every one in the world, including neutral and hostile ones, so the panel doubles as a way to find an unclaimed base or an uncollapsed black hole.
Filter
Filters combine with AND. Every one of them:
- All subjects: probes above or below a number; within a distance of a point.
- All subjects but bases: in a given galaxy. A base belongs to no galaxy, so this one does not apply to it.
- Planets and bases: level above, below or exactly a number; at max level (10); below max level; can afford its upgrade (probes for a planet, super-probes for a base, both 100 × level²).
- Planets only: has or has no auto-upgrade; has or has no probe automation; idle, meaning neither kind; inside or outside a friendly sun's or base's radius (8 grid units for a sun, up to 10 for a base).
- Planets and suns: under attack; the automation aims at the same tier or the tier above; its threshold is above or below a number.
- Suns: has or has no super-probe automation; more than N of your planets within the sun's radius.
- Black holes and bases: yours, unclaimed, or held by someone else.
- Black holes only: ready to collapse; your sun control at or above a percentage.
The galaxy and distance filters name a place rather than a number, so buttons fill them in. Map selection reads the planet or sun selected on the map; View centre and Galaxy in view read the camera. Distance is in grid units, the same unit a sun's radius of 8 is measured in.
Action
One action per run.
- Planets: set or unset auto-upgrade; upgrade one level; upgrade as far as affordable; remove probe automation; automate to the nearest friendly sun at a threshold of 100 to 10,000 (the low end rises with the planet's own level); automate at a target picked on the map; send a percentage of probes to the nearest friendly sun, a picked target, the nearest unclaimed planet, the nearest unclaimed sun, or the nearest planet of a player you choose.
- Suns: automate to the galaxy black hole at a threshold of 100 to 10,000; automate at a picked sun; remove super-probe automation; send a percentage of the garrison to the galaxy black hole, a picked sun, or the nearest unclaimed sun.
- Bases: upgrade one level, or as far as its garrison affords. A base cannot launch and carries no automation of its own, so upgrading is all there is.
- Every subject: select the matches on the map, which hands them to the ordinary selection toolbar.
Black holes have no bulk action beyond selecting. Collapsing a galaxy stays a single deliberate click.
Per-body actions resolve a target for each body separately: every planet finds its own nearest friendly sun or unclaimed neighbour, and every sun feeds its own galaxy's black hole. The three unclaimed-target actions are the ones that expand, and they cost the most CPU. Sending at the nearest unclaimed body looks past one that swarms already in flight, from anyone, are enough to take: probes pile onto a heavy neighbour until it falls, then move to the next one out.
Attacking a named player works the same way, against the planets that player owns: pick them from the list beside the percentage, and every planet aims at their nearest one in its own galaxy. A planet whose galaxy holds none of theirs does nothing. You cannot pick yourself.
CPU
Applying a command spends CPU. The pool holds 10,000 and refills at 60 per minute, so an empty pool is full again in 166 minutes. The bar above Apply shows what is left and what the command in front of you would cost.
The price is per body the action actually changes:
- 1 CPU: setting or unsetting auto-upgrade, removing an automation, upgrading one level on a planet or a base.
- 2 CPU: upgrading as far as affordable on a planet or a base, and setting any automation.
- 5 CPU: sending probes or super-probes at a friendly sun, a picked target or a black hole.
- 30 CPU: sending at the nearest unclaimed planet. A full pool takes 333 of them.
- 40 CPU: sending at the nearest unclaimed sun.
- 60 CPU: sending at the nearest planet of a chosen player, double the unclaimed price. A full pool takes 166 of them.
Bodies the action leaves alone cost nothing, so running "set auto-upgrade" over an empire a second time is free. Apply runs all of a command or none of it, and a command bigger than a full pool has to be narrowed with a filter. A scheduled run draws from the same pool and is skipped when it cannot cover the whole command.
Counts before you apply
The footer reads matched, will change, and skipped.
- Matched is how many bodies pass the filters.
- Will change leaves out the ones the action would do nothing to, such as auto-upgrade on a planet that already has it, or an unclaimed neighbour already covered by swarms in flight.
- Skipped counts sends too small to land anything. Probes convert 100:1 into super-probes at a sun and super-probes convert 100:1 into megaprobes at a black hole, and a target in another galaxy raises those floors by its border toll.
Apply is disabled when nothing would change.
Under the counts is the list of matches, one row per body, showing its id and probe count, and its level for a planet. Clicking a row centres the camera on that body. A column header orders the list by that column, and clicking the same header again reverses it; it opens on probes, highest first. The list is paged, so a query matching more bodies than fit on a page still lists all of them.
Presets
A query you have built can be saved under a name and loaded again later, up to 10 of them. A preset stores the subject, the filters, the action and its value, along with the target picked on the map or the player chosen from the list. Saving a name you already have overwrites it.
Only a query the panel would let you apply can be saved, so an action that needs a target needs one picked first. If the target is gone by the time you load the preset again, everything else comes back and Apply asks you for a new one.
Schedules
Each preset has a minutes field and a Schedule button, from 15 minutes to 24 hours. Scheduling only arms the timer, so the first run happens one interval later; Apply still runs the preset immediately. A scheduled preset shows how often it runs, when the next run is due, the result of the last one, and a Stop button.
A scheduled run is Apply without the click: same rent requirement, same CPU price per body it changes, and it runs all of the command or none of it. The run is skipped, not shortened, when the pool cannot cover the whole command, when the previous run over your empire is still going, or while the Command Center subscription has lapsed; the preset says so, and a lapsed schedule resumes on its own once the rent is renewed. This differs from the planet and sun automations set up through the panel, which keep running through a lapse.
If the saved query can no longer run, for example because the player it targets is gone, the schedule stops and the preset says so. The action that selects the matches on the map cannot be scheduled, since it runs in your browser rather than on the server. Deleting a preset ends its schedule; saving over one with the same name keeps it. Each run writes the same log line Apply does.
Large empires
A command runs in slices of up to 200 changes and continues until it reaches the end of your bodies, re-checking the filters against live probe counts as it goes. One line lands in your log when the run finishes. Pressing Apply counts as one action against the burst throttle on the automation page, however many bodies it goes on to touch.