SWARM MMO

Games like Galcon

The same gesture, on a galaxy shared with everyone instead of a private match.

Galcon is the game that fixed the gesture: drag from a planet you own to one you want, and a share of what is sitting there flies over and fights. Swarm MMO uses the same gesture. What it changes is everything around it, which is a match rather than a mechanic.

Side by side

GalconSwarm MMO
Core orderDrag between planetsDrag between planets
LengthA match, minutes longNo rounds, but a galaxy still ends
OpponentsA handful, or AIEveryone in the galaxy at once
MapGenerated per matchOne shared spiral galaxy, and more as they fill
CapacityPlanets cap outNo cap, and nothing decays
ProgressionNone between matchesEnergy, technology, prestige on your account
OfflineMatch endsProduction and automation continue
WinningHold the mapCollapse a galaxy's black hole

What the persistence changes

In a match there is no such thing as saving up. Everything you have is either committed or wasted by the time the match ends. Swarm MMO has no capacity limit and nothing decays, so a planet can hold a stockpile indefinitely and waiting is a real strategy. A level-10 planet adds 10 probes a minute to that pile, every minute, whether or not you are there.

It also changes what a mistake costs. A lost match is over in minutes; a lost border is something you live next to. That cuts both ways, because a neighbour who overextends is a border you can move for the rest of the week.

Suns and black holes have no Galcon equivalent. A sun pays energy, energy buys technology, and probes sent at a sun convert at 100 to 1 into super-probes on arrival. Super-probes convert again at 100 to 1 into megaprobes at a black hole, and 1,000 megaprobes on a black hole you hold lets you collapse the galaxy.

What Swarm MMO does not have

Auralux and Eufloria are the closest games that keep the short, self-contained form. Galcon itself is still the cleanest version of it.

Getting started from a Galcon habit

The muscle memory transfers directly, and two habits need adjusting. Expand harder than a match would reward, because every planet you take compounds for as long as you hold it. And upgrade, which has no Galcon equivalent: 100 × level² probes buys a level, so 100 for level 2 and 400 for level 3, and a higher level is a permanently higher rate rather than a one-off gain.

Play in a browser, as a guest, without installing anything.

Questions

Is Swarm MMO the same as Galcon?

The core order is the same: drag from your planet to a target and a share of your probes flies over. The difference is that the map is persistent and shared rather than a match, so production, upgrades and territory carry on between sessions.

Are there short matches in Swarm MMO?

No. There are no rounds and no lobby. A galaxy does eventually end, collapsed by a player or left to go unstable, but a new one spawns right away and a visit itself can be as short as you like.

Do planets cap out like they do in Galcon?

No. There is no capacity limit and nothing decays, so a planet can sit on an arbitrarily large stockpile. That makes saving up a genuine option rather than a waste.

Can I play Swarm MMO against AI?

No. Neutral planets hold a garrison and have to be taken, but every opponent that acts against you is another player.

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More in the wiki: Getting Started · Attacking & Capture · Planets · Suns
Read next: Games like OGame · Idle space game · All comparisons